Orc

The concept of the orc is a new one, coming into the popular cultural imagination before the Great War. There have always been endless variety of humanoids in the Dreamlands, but throughout the centuries repetive interspecies breedings gradually resulted in a loosely definable species of degenerate animal and humanoid aspects condescendingly slurred as Orc. 

The cultural symbology for this species isabout as negative as you can get. The concept is strongly associated with physical repugnancy, moral degeneration, major impulse control, criminal and violent conduct, murder, carrying diseases, sexual deviancy and rape. In many places the term is taken as an insult and a good way to get challenged to a duel.

Miost orc species don’t live long naturally, dying mostly of exposure or famine or diseases before the age of 40. Orcs breed however very fast under literally any condition. So whereas comfortable humans stop procreating in large numbers, Orcs will keep on producing large litters, and do so very often, several times yearly.

Goblins

In Lord of the Rings, what is the difference between goblins, orcs and Uruk? - Quora

 

 

 

 

 

Typical Traits

Strength D4+2 Agility D6+1 Reflexes D6 Vigour D6 Constitution D6
Charisma D2 Eloquence D2 Grace 1 Beauty 1 Composure D4
Peception D6+1 Reason D3 Ingenuity D5 Cunning D4+1 Resolve D4
Ambition D3 Passion D5 Faith d2 Discipline D3 Wisdom d3

Doubling Rate: 14 years or less.


 

Vaell

Was JRR Tolkien being racists when he depicted orcs in 'Lord of the Rings'?

Orc 2.0

 

 

 

 

 

 

Historically the most prominent and stereotypical type of speciated creature commonly to be slurred as “Orc” is a humanoid mishmash of other species that hs in itself become a rather mix of dominant traits. Vaell tend to be same size or smaller than most humans, much denser in bodymass, hunched. Vaell physically resemble humans at some distance, but up close there is no fair comparison. They are hideous, often extensively scarred, misshapen and very crude. One should characterize them as almost definitional of the idea of ugliness. They tend to have heavier jaws and teeth, flat skulls, prominent pointy teeth. Most Vaell have no fur but can have coarse bodyhair.

Doubling Rate: 25 years or less.

Typical Traits

Strength D6+2 Agility D5 Reflexes d5 Vigour D6+1 Constitution D6+1
Charisma D3 Eloquence D2 Grace 1 Beauty 1 Composure D5
Peception D6+1 Reason D4 Ingenuity D6+1 Cunning D4+1 Resolve D4
Ambition D4 Passion D6+1 Faith d2 Discipline D4 Wisdom d3

 


Brall
Why Amazon's 'The Rings Of Power' Adding Female Orcs Doesn't Break Canon — CultureSlate

Uruk-Hai from The Lord of the Rings in Unreal Engine 4

 

 

Orc

The best manner in which to contrast Brall with Vaell is that Brall face major mental challenges “with peace-centric living arrangements“. Brall constantly challenge the world around them, devouring or enslaving or torturing or raping. Brall are fiercely territorial except for the sea. Brall fear the coast or the ocean. Brall can not cohabitate with other species long term. Left to their own devices they will organize into fascist dictatorial societies of a level of cruelty only seen in few human societies. They are prone to cannibalism and an almost unreasonable level of cruelty and sadism. If Brall live in a region that is at least somewhat inhabitable they will scour the landscape, double their numbers ever 22 years, spread like a contagion, burrow into underground structures, eradicate the normal biome down to the plants and leave deserts in their wake.  Brall that are well fed proteinous food in youth keep growing to very firm proportions, some well over 2 meters. 

Doubling Rate: 22 years or less.

Typical Traits

Strength D6+2 Agility D6 Reflexes D5 Vigour D6+1 Constitution D6+2
Charisma D3 Eloquence D2 Grace 1 Beauty 1 Composure D6
Peception D6+1 Reason D4 Ingenuity D6 Cunning D4+1 Resolve D4
Ambition D4 Passion D6 Faith d2 Discipline D4 Wisdom d2

 


Layerlings 

 

Constructing the Orc: Embracing Fiction in Ukraine's Tactical Narrative | Royal United Services Institute

Best described as a distinct species of orc, Layerlings are screeching goblinoid apelike beings. These tend to live underground and have few redeeming qualities, but are not as wantonly excessive as Brall.  Brall have bigger ears, are more racially unambiguous and symmetrical, and tend to be less scarred. 

Doubling Rate: 30 years or less.

Typical Traits

Strength D6+2 Agility D6 Reflexes D5 Vigour D6+1 Constitution D6+2
Charisma D3 Eloquence D2 Grace 1 Beauty 1 Composure D6
Peception D6+1 Reason D4 Ingenuity D6 Cunning D4+1 Resolve D4
Ambition D4 Passion D6 Faith d2 Discipline D4 Wisdom d2

 


Thuaks

Orc on Behance

Bright Orc DesignsOrc

Though Thuaks are confused for orcs especially by the common folk, but even then they are “occasionally”  tolerated in the Kingdom in very limited numbers. They are just a species of humanoids that fit the stereotype with large teeth, huge jaws and hulking, stooped bodies. Some Thuaks have small horns. Thuak come in a range of colors, from green, tan, red, brown, albinoid to more or less human skin color. 

Doubling Rate: 32 years or less.

Typical Traits

Strength D8+1 Agility D6 Reflexes D5 Vigour D6+1 Constitution D8+1
Charisma D4 Eloquence D4 Grace d3 Beauty d3 Composure D6
Peception D6+1 Reason D6 Ingenuity D4+1 Cunning D4+1 Resolve D5
Ambition D4 Passion D5 Faith d3 Discipline D6 Wisdom d3

 


Skekra

Orc

 

 

 

 

 

 

 

 

 

 

In times past (hopefully) many wizards experimented with creating artificial lifeforms. Skekra are such products. Essentially they live until slain, and they are repugnant to an extreme – resembling “white trashh ghouls” more than anything. They have uneven limbs, extensive scars and bulging twisted featurers. It took typically 4 laboratory hours to assemble such freaks and since they don’t die unless slain (or they succumb to massive cancerization), they endlessly persist and some may have even “evolved” means to repair their physiques. Some skekra can procreate with other beings, but are not capable of carryuing offspring themselves. There are living creatures. They live their existence in pain.

Typical Traits

Strength D6+1 Agility D4 Reflexes D5 Vigour D6 Constitution D8+1
Charisma D2 Eloquence 1 Grace 0 Beauty 0 Composure D4
Peception D6 Reason D3 Ingenuity D4 Cunning D4 Resolve D3
Ambition D3 Passion D3 Faith 1 Discipline D3 Wisdom d2

Doubling Rate: Conditional


Unterlander

Bright early Orc designsOrc WarriorOrc Captain

 

Unterlanders are the more bestial inclined types of Orcs – mixing key features of rats, dogs, pigs and simians. As these degenerate they gradually become Vaell. Unterlanders tend to breed with or tribally overlap with some Thuaks.

Typical Traits

Typical Traits

Strength D8 Agility D6+1 Reflexes D6 Vigour D6+1 Constitution D8
Charisma D4 Eloquence D3 Grace d2 Beauty d2 Composure D5
Peception D6+1 Reason D5 Ingenuity D5+1 Cunning D5+1 Resolve D4
Ambition D4 Passion D4 Faith d2 Discipline D4 Wisdom d3

Doubling Rate: 28 years or less.


Zol

Pale Orc

Orcs

Azog (The pale orc)

A subtype type of reddish cannibal humanoids that worships skulls and dead things, constantly fornicates and engages in insane tribal cruelty) (occasionally called “morlocks”).  There is indication these are severely degenerated humans, but the more animal traits they have, the more they are functionally orcoid.

Typical Traits

Strength D6+2 Agility D5 Reflexes d5 Vigour D6+1 Constitution D6+1
Charisma D3 Eloquence D2 Grace 1 Beauty 1 Composure D5
Peception D6+1 Reason D4 Ingenuity D6+1 Cunning D4+1 Resolve D4
Ambition D4 Passion D6+1 Faith 1 Discipline D4 Wisdom d3

Doubling Rate: 30 years or less.


Chert

Krampus

Cherts live primarility in the Southeastern Kingdom, right weset of Praetoria, along Silver Road. They are specially related to Broo and Krampus, and distantly to Satyr. They are (generally) not genetically linked to either demon-breed (tieflings), Lengians or orcs, although common folk may whisper ‘Orc’ under their breath when these folk pass by. Cherts tend to be aloof, ornery, intensely stubborn, sarcastic and racist to humans. Chort legend tell their species traces back from Aeons past, Byzanthium and Atlantis. There is evidence they carry a distant strain of Dragon blood. Chorts tend to be conflictive but quite smart and intellectual. 

Typical Traits

 (Highly Variable)