Quotes
“We do not break for the sake of breaking. We break because the world is wrong.”
“The world is asleep, but we have woken up. And we will not close our eyes again.”
What is Whispered About Them In A Tavern
” Oh, the Epiphanites? Hah. Madwomen, firebrands, and witches. They don’t break things, no, that’d be too simple. They take things. The Kingdom, the laws, the faiths—when they’re done, everything will still stand, just… different. Better, they’d say. Worse, if you ask the nobles. You know what’s terrifying? They don’t rage. They don’t riot. They organize. And they never, ever stop.”
Symbols, Iconography
There is no single symbol of Epiphany, but recurring motifs emerge:
- The Molting Serpent – A creature shedding its skin, reborn…
- The Eye of the Storm – A spiral with a calm center—controlled destruction.
- The Crescent Moon – A symbol of change and unseen forces, tied to Hecate and lunar magic.
- The Open Hand with a Flame – A gift of revelation, a promise of change.
Typical Membership Stereotypes
A revolutionary who actually has a plan. You don’t just dream of a better world—you remake it, piece by piece, brick by brick. You are a visionary, a builder, a heretic, a tactician. You hate waste, you despise complacency, and you loathe corruption. You are not chaos—you are disruption with intent.
Description
Epiphany is a deeply spiritual path of resistance, change, revolution, opposition. Epiphany this is regarded as troublemakers, protesters, demogagues… and in league with dangerous magical energies along the fringes of the Kingdom.
Epiphany is the alignment of those who have seen—those who have glimpsed the deeper order, the hidden flaw, the ancient betrayal—and have chosen not to look away.
It is the alignment of those who rage not against order, but against the corruption of order. It is not anarchic destruction, nor mindless rebellion—it is revolution with purpose. It is the act of seizing the moment of transformation and shaping what follows.
Where the Vortex is chaos without direction, Epiphany is change with conviction.
Where Arcadian plays the game, Epiphany rewrites the rules. Where Concord clings to tradition, Epiphany forges something new.
- Revelation is Power – Once you have seen the truth, it cannot be unseen. To know is to be changed. Those who remain blind to the great patterns of the world—whether by ignorance or choice—are little more than tools of greater forces.
- Break, but Rebuild – Revolution means nothing if it does not lead somewhere. To be Epiphany is to not only destroy what is broken but to carve something better from the wreckage.
- The Kingdom is a Lie – The world is not as it should be. The Kingdom, with its feudal chains, its gods of control, its rigid orders, is one version of reality—but not the only one.
- The Feminine Divine, The Sidereal Flame – Epiphany has a natural matriarchal bent. Not merely “women should rule,” but that the feminine as a concept—creation, intuition, transcendence—is the great counterforce to the Kingdom’s cold, masculine structure. The Elves knew this once. The Dragons knew this.
- The Great War Has Never Ended – The Primordial is not gone. The Undead are not defeated. The corruption was never cleansed. The Kingdom declares victory where there is only stagnation. Epiphany sees what others refuse to acknowledge: this is still the battlefield.
Sectarian Movements In The Epiphany
- The Dragon-Sworn – Scholars, warlocks, and magi who have studied the true history of the dragons. They know the revelation: Magic has a will of its own. It chooses, it calls, and it remakes. To be aligned with Epiphany is to know that one day, they too may molt into something greater—or be consumed by their own ascent.
- The Sisterhood of the Undying Flame – A sect of matriarchal mystics, seers, and battle-priestesses who act as midwives to transformation. They reject the rigid gods of the Kingdom, preferring the fluid divinities of Epiphany—Hecate, Lilith, the Weaving Ones.
- The Shattered Orders – Former knights, soldiers, and legionnaires who fought for the Kingdom—until they saw the truth. They are martial reformists, seeking to dismantle the feudal military machine and reshape warfare into something justified. Some seek to protect, others to overthrow.
- The Elves of the Deep Courts – There is a reason the Alfar, the Colwyne, the Lyyre, and the ancient Sidhe lean toward Epiphany. They have watched humanity warp the truth. They know that the world can be guided back to something better.
Metaphysics
Epiphany is not about random, volatile magic—it is crafted, deliberate, visionary.
There are forms of magic that should not exist—and there are forms that must exist.
- Magic of the Waking Flame – Fire that does not merely destroy, but reforges. This is a sacred concept to the Epiphany-aligned. There is no transformation without burning away the past
- The Magi’s Curse – Epiphany knows that all true magi eventually transform. Some become dragons, some ascend, and others are torn apart by their own revelations. The Kingdom fears this, suppresses it. Epiphany embraces it.
- Dreams & Prophecy – Many Epiphany figures experience visions, premonitions, synchronicities. This is often seen as the call of something greater, guiding them toward their purpose. The unprepared call it madness.
- Blood & Ritual – Some truths require sacrifice. Epiphany is not afraid of pain. Some ceremonies demand blood—given willingly, or taken.
- The Revelation Of The Dragons: True wisdom is earned. The greatest secret? Those who seek power are consumed by it… unless they understand the lesson.
- Raell: Epiphany deeply distrust the Kingdom’s patriarchal traditions. Their ideal world is balanced, but if the pendulum must swing the other way first? So be it.
- The Great Awakening – The world is not fixed, and those who say it is are lying. Everything can change, everything must change.
- The Old Pact With The Lastrauri: The Moon Elves were first to see the Dreamlands’ malleability. They whisper to Epiphany, offering ancient knowledge of what came before.
In A Nutshell:
If You Like To Play In This Alignment
★★★★☆ (High) – You are always in opposition to something. Your fight never ends—because even when you win, the world keeps shifting.
What Others Think About The Crusade
- Marcus Draaken, Radical Mage : “Epiphany? … the architects of elegant disaster? They see rot and they gut it. They see weakness and they tear it out. That’s fine—I like my surgeons with a steady hand. But they meddle. They push, and push, and push, never questioning whether their new world might just be another gilded cage. If they ever stop thinking they know better, they will become everything they hate.”
- Szir, Gold Aligned High Prtiest of The Sacrd King: “They lack reverence. They say they build, but at what cost? A Kingdom must have a foundation. Epiphany would pull stones from the base of civilization and call it progress. They are a force—an undeniable force—but power must be tempered. Without faith, they will collapse under the weight of their own ambition.”
- Daedhaninn, Amazon: “Ah, the daughters of revolution. They are not dreamers. They are not anarchists. They are builders, weavers, leaders. I respect them. But not all change is good, and not all wisdom comes from new things. A child with a hammer sees only nails, and I have seen Epiphanites hammer through the old ways simply because they could.”
- Anthrax of Wells, Lyan of Daevon, Driving Force Behind the Crusade: “They think they can replace us? Improve on perfection? They speak of justice, of equity, of a better world, but only fools believe in utopias. Let me tell you what Epiphany really is—it’s a creeping disease. They do not burn the old order, they infect it, until one day you wake up and everything is gone. They are the most dangerous creatures in the world, because they believe they are right.”
Relationships/Views:
The Serene
- Balance: There are overlaps with Balance and Grey operatives, particularly those who recognize the Kingdom’s stagnation but haven’t yet embraced full revolution. Some cross the threshold. Some never do.
- Elder:
- Covenant:
- Celestial:
- Concord:
- Empyrean:
The Virtues
- Axiom:
- The Yoke:
- Questing:
- The Pure:
- Zenith:
The Devout
- Arcadian:
- Archon:
- Axis:
- Dominion: If Dominion represents order by iron rule, Epiphany represents order by revelation. They will never see eye to eye.
- Echelon:
- Eclipse:
- Epiphany:
- Illuminati:
- Logos:
- The Sacred King:
- Utopian:
- Periphery: There is tenuous respect between Epiphany and the more tribal, nomadic forces of the Orange Road. However, Epiphany seeks to reshape civilization, while the Periphery simply wishes to exist outside of it.
- Serendipity:
- The Free:
The Towers
- Gold:
- White:
- Green:
- Omber:
- Grey: There are overlaps with Balance and Grey operatives, particularly those who recognize the Kingdom’s stagnation but haven’t yet embraced full revolution. Some cross the threshold. Some never do.
- Blue:
- Purple:
- Black:
- Red:
- Orange: There is tenuous respect between Epiphany and the more tribal, nomadic forces of the Orange Road. However, Epiphany seeks to reshape civilization, while the Periphery simply wishes to exist outside of it.
- Pink:
The Despairing
- Synod:
- Cabal:
- Marauder:
- Aegis:
- The Vile:
- The Blight:
- Paragon:
- The Damned:
- Hierarchy:
- Vortex:
- Nadir:
- The Veil:
- The Order:
- Dolor:
- The Vortex: The Vortex is Epiphany gone wrong. Where Epiphany rebuilds, the Vortex destroys and revels in the wreckage. Epiphany hates the Vortex, seeing it as the wasted potential of revolution.
- Nexus:
The Damned
- The Scourge:
- The Beast:
- The Hive:
- The Cult:
- Chaos:
- Darkness:
Religions
- Alalvarites:
- Hecate: Allied, friendly
- Lillith: Allies, Friendly.
- The Church Of the Sacred King:
- Daevon:
Ideologies
- Humanists:
- Republicans:
- The Divine in General:
Powerblocks
- The Legions:
- The King:
- The Kingdom: Epiphany is not strictly at war with the Kingdom, but it is illegal in many parts of the Kingdom nonetheless. The Omber-aligned forces of law, judges, inquisitors—these are the ones who would see Epiphany burned.
- Aureannu:
- Elemental Dragons:
- Magi Dragons: The Elder forces of the world see potential in Epiphany. They may not always agree, but they acknowledge its necessity.
- Lastrauri: Epiphany as a movement considers the Laustrauri as guides, visionaries, allies.
- The Guilds
- The Banks
- The King:
- The Feudal Elites:
Presence In The Capital City
Some Final Observations
Epiphany is not anarchy. Epiphany is not blind revolution. Epiphany is the sharp knife in the hands of a master surgeon. It is the alignment of inevitability. You cannot stop the future. You can either be a part of the awakening… or be swept aside by it.
Epiphany is not about rebellion for its own sake.
It is not about chaos, madness, or destruction.
It is the revelation that the world can be better, but only if someone has the will to make it so.
Some will burn away in the process.
Some will transform into something greater.
Some will fall into the abyss, lost in their own enlightenment.
But change is coming.
And Epiphany will decide what rises from the ashes.