The concept of the orc is a new one, coming into the popular cultural imagination before the Great War. There have always been endless variety of humanoids in the Dreamlands, but throughout the centuries repetive interspecies breedings gradually resulted in a loosely definable species of degenerate animal and humanoid aspects condescendingly slurred as Orc.
The cultural symbology for this species isabout as negative as you can get. The concept is strongly associated with physical repugnancy, moral degeneration, major impulse control, criminal and violent conduct, murder, carrying diseases, sexual deviancy and rape. In many places the term is taken as an insult and a good way to get challenged to a duel.
Miost orc species don’t live long naturally, dying mostly of exposure or famine or diseases before the age of 40. Orcs breed however very fast under literally any condition. So whereas comfortable humans stop procreating in large numbers, Orcs will keep on producing large litters, and do so very often, several times yearly.
Historically the most prominent and stereotypical type of speciated creature commonly to be slurred as “Orc” is a humanoid mishmash of other species that hs in itself become a rather mix of dominant traits. Vaell tend to be same size or smaller than most humans, much denser in bodymass, hunched. Vaell physically resemble humans at some distance, but up close there is no fair comparison. They are hideous, often extensively scarred, misshapen and very crude. One should characterize them as almost definitional of the idea of ugliness. They tend to have heavier jaws and teeth, flat skulls, prominent pointy teeth. Mot Vaell have no fur but can have coarse bodyhair.
The best manner in which to contrast Brall with Vaell is that Brall face major mental challenges in non-violence based living arrangements. Brall constantly challenge the world around them, devouring or enslaving or torturing or raping. Brall are fiercely territorial except for the sea. Brall fear the coast or the ocean. Brall can not cohabitate with other species long term. Left to their own devices they will organize into fascist dictatorial societies of a level of cruelty only see in few human societies. They are prone to cannibalism and an almost unreasonable level of cruelty and hate. If Brall live in a region that is at least somewhat inhabitable they will scour the landscape, double their numbers ever 28 years, spread like a contagion, burrow into underground structures, eradicate the normal biome down to the plants and leave deserts in their wake.
Best described and distinct from Brall, Layerlings are screeching goblinoid apelike beings. These tend to live underground and have few redeeming qualities, but are not as wantonly excessive as Brall.
Thuaks are by and large not orcs and can be tolerated in the Kingdom here and there in limited numbers. They are just a species of humanoids that fit the stereotype with large teeth, huge jaws and hulking, stooped bodies. Some Thuaks have small horns.
In times past (hopefully) many wizards experimented with creating artificial lifeforms. Skekra are such products. Essentially they live until slain, and they are repugnant to an extreme – resembling ghouls more than anything. They have uneven limbs, extensive scars and bulging twisted featurers. It took typically 4 laboratory hours to assemble such freaks and since they don’t die unless slain, they endlessly persist and may have ven found means to repair their physiques. Some skekra can procreate with other beings, but are not capable of carryuing offspring themselves. There are living creatures.
Unterlanders are the more bestial inclined types of Orcs – mixing key features of rats, dogs, pigs and simians. As these degenerate they gradually become Vaell.
A subtype type of reddish cannibal humanoids that worships skulls and dead things, constantly fornicates and engages in insane tribal cruelty) (occasionally called “morlocks”).