Khannea’s Dreamlands

The Central Dreamlands

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A Primer For New and Aspiring Players

 

LEXICON

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Updated Wednesday 16 July 2022

The Six Kingdoms is a large feudal state in the [[Greater Dreamlands]]. It borders Raell to the west, Tur to the North, Byzanthium, Terennu and Praetoria to the east, Dylath_Leeẽn to the southwest, and Zakarion, northeast. 

Various Human tribes have inhabited the region of the central Kingdom for fourty thousand years. A region named Senrisia was documented ten thousand years ago, although Recorded History goes back over 250.000 years. The Kingdom’s Calendar is however a bit unique. Today, The Kingdom is a Feudal Kingdom.

The First Land is a a Powerful Kingdom, which regards humans as the norm. Parts of the Kingdom are nominally Humanist. The Kingdom of Man is largely a benevolent political entity in the central regions, but gets less ‘humane’ along the outer rims. The Kingdom is to a large degree racist and regards humanoids as either degenerate, soulless, sinister, inferior or irrelevant.

In the central Kingdom humanoids are treated fairly well. As one travels away from the central Kingdom the patchwork of uncountable little fiefdoms is riddled with bizantine local laws, and other races may be subject to scrutiny or (in some cases) violence. The eastern half still practices slavery.

Ancient humans were present in the region of the Dreamlands now referred to as the Greater Dreamlands Kingdom of Man for more than forty thousand years. 

The Underdark

Under the Dreamlands lie sprawling endless cave systems spanning the continent. These are routinely divided into six layers, for various geological, arbitrary, metaphysical reasons, and each depth state is progressively more alien and terrifyingly dangerous. The layers are generally assumed to be “about” 2,5 kilometers deeper than the typical average surface level. Note that some of these are below sea level and can be submerged in water. These layers are known by savants as the Epicthonian, the Mesocthonian, the Tarterocthonian, The Bathocthonian, the Hadecthonian, the Abyssocthonian. 

  • Campaign Characters

— Charles MetternichThe RatMarianne Axion

Game Mechanics

Arcana – Assumptions – – Attributes –  CareersPC RacesDice Conventions

ArmorSpells – Creature Size & Templates – InitiativeMelee WeaponsRanged Weapons

Damage Progression – Economy – MoneySkillsParadoxThe CalendarHistory

– ReligionsAlignmentsPrices for Goods & ServicesReputable TomesPriest Spellcasting

PsionicsPsionic Devotions –Religions Shortsheet –  EnhancementSkyGalleons – 

We play intermittently in bar The Armoury in Amsterdam. If you would like to (qualify to) join, email me at khannea.suntzu@gmail.com. Preferred minimal age for taking part is 21, and ideal player is uhm … “worldly”, loves good cinema, loves world building and isn’t scacred of the bizarre and heretical.