Damage_Progression

Damage Progression

How Many “Health Levels” does a character have?

Key characteristics to determine “health levels” (~hitpoints) are Agility, Reflexes, Stamina.  Bonuses to those are granted by advancement in careers, where there are two advancement profiles i.e. (combat) or (rogue). 

Default “Health Levels for a typical Human

The Effect of Combat Successes when attacking.

Mortal Wounds

Any time when suffering wounds, by default the player is free to select what kind of mortal wound advances. 

Death

When the mortal wounds exceed the highest of the following the characters is permakilled.

(1) Stamina + (Highest Spiritual Trait) (plus some class based bonuses)

(2) Current Frenzy Rating

(3) Temporary Wilpower rating.