ASSUMPTIONS OF THE SETTING
Territory – the narrative assumes that Amsterdam is the main domain of a limited number (under 20) very powerful (NPC) vampires ranging in Age from 550 to 125, and in Generation from 6 to 10. At the start of the game these are NPC’s, but as each player can assume (or bestow on others) specific roles the central NPC characters can “ascend” to becoming PC characters. All new characters introduced to the game MUST trace their lineage to an established character (NPC) or (if the involved player agrees) to a PC vampire. At the start of the game (to an undisclosed moment) it is not possible to introduce (port in) characters with a storyline origins from outside the Netherlands. The entire Netherlands is regarded as property (fiefdom) of the current Prince, and narrative activity of any vampire is not allowed except for in the designated regions around Amsterdam. Free travel in Europe is assumed strictly proscribed. The narrative is considerd closed, except for what’s explicitly mentioned in this storyline.
Narrator – The default Narrator of this LARP mythos is assumed to be Khannea, who can also be contacted at mailto:khannea.suntzu@gmail.com or mailto:amsterdam.by.night.narrator@gmail.com. Khannea does not perform any roles in the game and only acts as narrator.
Prince – At the start of the game the autocrat of vampires in Amsterdam nothing is known except that this individual (male or female?) is a 6th generation Daeva.
Elysium – The game involves a large territorial patch incorporating Amsterdam, Zaandam, Zaandijk, Schiphol, Amstelveen, Diemen, Bijlmer, Amsterdam Noord, Oostzaan, Muiden, Weesp, Zwanenburg, Landsmeer, Oostzaan, Ijburg, Purmerend. All vampire character taking part in the ADM LARP are assumed to have been embedded in this region at least for 3 years (and no more than 10 years), and they descend from any of the existing name Tribal (Bloodline) leaders, and are assumed to be part of an Covenant that’s declared explicitly friendly to their sire. All starting characters are assumed to have descended from local Sires, unless otherwise specified.
Masquerade – The Masquerade is an extremely strict code of conduct where the vampire takes extreme, north korea levels of almost paranoid steps to hide his or her vampire status to anyone not strictly known to the Prince. This is an instilled, instinctive behavior in all Vampires that are part of this narrative. The mere idea that this edict or lifestyle is broken in some way is about as emotionally unsettling to any vampire in this narrative as taking a stroll in the sun. The behavioral edict extends to sworn-in participants in the narrative, where players do not conduct in any public roleplaying activity that would attract any attention from outsiders.